Pressure. Oxygen. Choice.
A tabletop roleplaying game of claustrophobic dives and hard decisions. Run salvage contracts, map forbidden trenches, and bargain with factions in an O₂-based economy.
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Accessible layout: mid-grey background with dark text.
Created by Richard Turnbull, Midnight Abyss is currently in closed playtest. Dive logs and updates coming soon.
For insight into design choices and upcoming changes, visit the Designer Notes page.
Join the Community
Session coordination, dev updates, and chatter all happen on Discord.
Invite link never expires. Safe, moderated space.
Designer Notes
Designer Notes is a space for me to share the thoughts and reasoning behind the design of Midnight Abyss — why certain mechanics exist, what they’re meant to evoke, and how the game’s tone and themes shaped its structure.
Some entries expand on choices made during development; others explore ideas that didn’t make it into the core text but still help illuminate the world or play experience. Think of this page as a look behind the bulkhead — part commentary, part journal.
If you have a question or would like clarification on any aspect of the game, please email me.
Updated as development continues and new dives bring new discoveries.
Concept Gallery
All artwork shown is conceptual only and will be completely replaced with commissioned custom art for the final release.


What is Midnight Abyss?
Midnight Abyss is a rules-light survival roleplaying game set in the crushing dark of the deep ocean.
Crews dive for freedom, answers, and the promise of more than just another breath. Down here, O₂ isn’t only what keeps you alive — it’s what buys you time, choices, and debts. Pressure grinds, hulls groan, and every dive is a wager against the deep and those who claim to own it.
Contact
Questions or press enquiries? Email midnightabyssttrpg@gmail.com.